Commit 953327e7 authored by 杨泽宇's avatar 杨泽宇

更新

parent 28afdb63
...@@ -18,7 +18,7 @@ MonoBehaviour: ...@@ -18,7 +18,7 @@ MonoBehaviour:
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......
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.XR.Interaction.Toolkit;
/// <summary>
/// 打开带锁的门
/// </summary>
public class OpenDoor : MonoBehaviour
{
[SerializeField]
[Tooltip("锁上旋转的钥匙")]
private GameObject KeyKnob;
[SerializeField]
[Tooltip("钥匙转到什么程度才打开锁")]
private float KeyLockValue = 0.9f;
[SerializeField]
[Tooltip("钥匙转到什么程度才打开锁")]
private float KeyUnLockValue = 0.1f;
[SerializeField]
[Tooltip("打开锁的事件")]
private UnityEvent OnLock = new UnityEvent();
[SerializeField]
[Tooltip("关闭锁的事件")]
private UnityEvent OnUnLock = new UnityEvent();
public UnityEvent onlock => OnLock;
public UnityEvent onUnLock => OnUnLock;
private bool Locked;
private GameObject KeySocket;
private IXRSelectInteractable Key;
/// <summary>
/// 旋转插在锁上的钥匙
/// </summary>
/// <param name="keyValue"></param>
public void KeyUpdate(float keyValue)
{
if (!Locked && keyValue > KeyLockValue)
{
Locked = true;
OnLock.Invoke();
}
if(Locked&&keyValue< KeyUnLockValue)
{
Locked = false;
OnUnLock.Invoke();
}
}
/// <summary>
/// 插上锁
/// </summary>
/// <param name="args"></param>
public void KeyDropUpdate(SelectEnterEventArgs args)
{
KeySocket = args.interactableObject.transform.gameObject;
Key = args.interactableObject;
KeySocket.SetActive(false);
Key.transform.gameObject.SetActive(false);
KeyKnob.SetActive(true);
}
}
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......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 操作设置
/// </summary>
public class OperationSettings : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
/// <summary>
/// 滑动验证
/// </summary>
public class SlidingVerification : MonoBehaviour public class SlidingVerification : MonoBehaviour
{ {
[Tooltip("滑动条")]
public Slider slider;
[Tooltip("验证中心点位置")]
public float triggerPosition;
[Tooltip("验证前后范围")]
public float triggerThreshold = 0.5f;
public UnityEvent SuccessEvent;
[Tooltip("正确反馈UI")]
public GameObject SuccessUI;
private bool isDragging = false;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
if (slider == null)
{
Debug.LogError("没有设置Slider");
enabled = false;
}
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (isDragging)
{
return;
}
else
{
if(slider.value >= triggerPosition - triggerThreshold && slider.value <= triggerPosition + triggerThreshold)
{
SuccessUI.SetActive(true);
SuccessEvent.Invoke();
}
}
}
public void OnSliderDragStart()
{
isDragging = true;
}
public void OnSliderDragEnd()
{
isDragging = false;
} }
} }
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