Commit ecc787bb authored by 杨泽宇's avatar 杨泽宇

更新

parent e231a272
......@@ -4,6 +4,7 @@ namespace UnityEngine.XR.Content.Interaction
{
/// <summary>
/// Calls events for when the velocity of this objects breaks the begin and end threshold.
/// 当此对象的速度超过开始和结束阈值时,调用事件。
/// </summary>
[RequireComponent(typeof(Rigidbody))]
public class OnVelocity : MonoBehaviour
......
......@@ -109,7 +109,7 @@ Material:
- _BaseColor: {r: 0.1719473, g: 0.73763186, b: 0.7924528, a: 1}
- _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 0.17194727, g: 0.73763186, b: 0.7924528, a: 1}
- _Color: {r: 0.1719473, g: 0.73763186, b: 0.7924528, a: 1}
- _EmissionColor: {r: 0.2462014, g: 7.994662, b: 10.053116, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
......
......@@ -109,7 +109,7 @@ Material:
- _BaseColor: {r: 0.1719473, g: 0.73763186, b: 0.7924528, a: 1}
- _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 0.17194727, g: 0.73763186, b: 0.7924528, a: 1}
- _Color: {r: 0.1719473, g: 0.73763186, b: 0.7924528, a: 1}
- _EmissionColor: {r: 0.2462014, g: 7.994662, b: 10.053116, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
......
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
using UnityEngine.XR.Content.Interaction;
public class LevelOpenLioghts : MonoBehaviour
{
public XRLever LampSwitch;
public List<GameObject> Lights;
// Start is called before the first frame update
void Start()
{
LampSwitch.onLeverActivate.AddListener(TurnOnTheLight);
LampSwitch.onLeverDeactivate.AddListener(TurnOffTheLight);
}
private void OnDisable()
{
LampSwitch.onLeverActivate.RemoveAllListeners();
LampSwitch.onLeverDeactivate.RemoveAllListeners();
}
private void TurnOnTheLight()
{
for(int i = 0; i < Lights.Count; i++)
{
Lights[i].SetActive(true);
}
}
private void TurnOffTheLight()
{
for (int i = 0; i < Lights.Count; i++)
{
Lights[i].SetActive(false);
}
}
}
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