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杨泽宇
顺职VR迷宫游戏教学
Commits
ecc787bb
Commit
ecc787bb
authored
May 14, 2024
by
杨泽宇
Browse files
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parent
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9 changed files
with
64767 additions
and
52467 deletions
+64767
-52467
OnVelocity.cs
Assets/XRI_Examples/Global/Scripts/OnVelocity.cs
+1
-0
UFO_FX_Beam.mat
.../XRI_Examples/UI_3D/Materials/ClawMachine/UFO_FX_Beam.mat
+1
-1
UFO_FX_Sparkles.mat
..._Examples/UI_3D/Materials/ClawMachine/UFO_FX_Sparkles.mat
+1
-1
3_Maze3.unity
Assets/_Scenes/3_Maze3.unity
+64616
-52460
开灯.meta
Assets/_Scripts/开灯.meta
+8
-0
LevelOpenLioghts.cs
Assets/_Scripts/开灯/LevelOpenLioghts.cs
+42
-0
LevelOpenLioghts.cs.meta
Assets/_Scripts/开灯/LevelOpenLioghts.cs.meta
+11
-0
Lamp_01.prefab
Assets/_预设/道具/Lamp_01.prefab
+1
-1
灯光柱.prefab
Assets/_预设/道具/灯光柱.prefab
+86
-4
No files found.
Assets/XRI_Examples/Global/Scripts/OnVelocity.cs
View file @
ecc787bb
...
...
@@ -4,6 +4,7 @@ namespace UnityEngine.XR.Content.Interaction
{
/// <summary>
/// Calls events for when the velocity of this objects breaks the begin and end threshold.
/// 当此对象的速度超过开始和结束阈值时,调用事件。
/// </summary>
[
RequireComponent
(
typeof
(
Rigidbody
))]
public
class
OnVelocity
:
MonoBehaviour
...
...
Assets/XRI_Examples/UI_3D/Materials/ClawMachine/UFO_FX_Beam.mat
View file @
ecc787bb
...
...
@@ -109,7 +109,7 @@ Material:
-
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:
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g
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a
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a
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}
...
...
Assets/XRI_Examples/UI_3D/Materials/ClawMachine/UFO_FX_Sparkles.mat
View file @
ecc787bb
...
...
@@ -109,7 +109,7 @@ Material:
-
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:
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0.19999996
,
a
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1
}
...
...
Assets/_Scenes/3_Maze3.unity
View file @
ecc787bb
This diff is collapsed.
Click to expand it.
Assets/_Scripts/开灯.meta
0 → 100644
View file @
ecc787bb
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guid: b04c4a72f3571124f8b8b00bd57a2c57
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Assets/_Scripts/开灯/LevelOpenLioghts.cs
0 → 100644
View file @
ecc787bb
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
TMPro
;
using
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
;
using
UnityEngine.XR.Content.Interaction
;
public
class
LevelOpenLioghts
:
MonoBehaviour
{
public
XRLever
LampSwitch
;
public
List
<
GameObject
>
Lights
;
// Start is called before the first frame update
void
Start
()
{
LampSwitch
.
onLeverActivate
.
AddListener
(
TurnOnTheLight
);
LampSwitch
.
onLeverDeactivate
.
AddListener
(
TurnOffTheLight
);
}
private
void
OnDisable
()
{
LampSwitch
.
onLeverActivate
.
RemoveAllListeners
();
LampSwitch
.
onLeverDeactivate
.
RemoveAllListeners
();
}
private
void
TurnOnTheLight
()
{
for
(
int
i
=
0
;
i
<
Lights
.
Count
;
i
++)
{
Lights
[
i
].
SetActive
(
true
);
}
}
private
void
TurnOffTheLight
()
{
for
(
int
i
=
0
;
i
<
Lights
.
Count
;
i
++)
{
Lights
[
i
].
SetActive
(
false
);
}
}
}
Assets/_Scripts/开灯/LevelOpenLioghts.cs.meta
0 → 100644
View file @
ecc787bb
fileFormatVersion: 2
guid: 05cde6e8f7e1d564b97a79d4d3e9bce2
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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Assets/_预设/道具/Lamp_01.prefab
View file @
ecc787bb
...
...
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...
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Assets/_预设/道具/灯光柱.prefab
View file @
ecc787bb
...
...
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m_NavMeshLayer
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:
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...
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