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顺职VR迷宫游戏教学
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杨泽宇
顺职VR迷宫游戏教学
Commits
e92dcf88
Commit
e92dcf88
authored
Jul 09, 2024
by
杨泽宇
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f7a1e431
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10 changed files
with
138 additions
and
14 deletions
+138
-14
XRGeneralSettingsPerBuildTarget.asset
Assets/XR/XRGeneralSettingsPerBuildTarget.asset
+32
-2
InteractionLayerSettings.asset
Assets/XRI/Settings/Resources/InteractionLayerSettings.asset
+1
-1
XRDeviceSimulatorSettings.asset
...ts/XRI/Settings/Resources/XRDeviceSimulatorSettings.asset
+1
-1
1_Maze1.unity
Assets/_Scenes/1_Maze1.unity
+20
-0
2_Maze2.unity
Assets/_Scenes/2_Maze2.unity
+21
-1
3_Maze3.unity
Assets/_Scenes/3_Maze3.unity
+21
-1
BaseXRManager.cs
Assets/_Scripts/VR人物设置/BaseXRManager.cs
+8
-5
HideObjectOnKeyPress.cs
Assets/_Scripts/通用脚本/HideObjectOnKeyPress.cs
+20
-0
HideObjectOnKeyPress.cs.meta
Assets/_Scripts/通用脚本/HideObjectOnKeyPress.cs.meta
+11
-0
ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+3
-3
No files found.
Assets/XR/XRGeneralSettingsPerBuildTarget.asset
View file @
e92dcf88
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Assets/XRI/Settings/Resources/InteractionLayerSettings.asset
View file @
e92dcf88
...
...
@@ -44,4 +44,4 @@ MonoBehaviour:
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Assets/XRI/Settings/Resources/XRDeviceSimulatorSettings.asset
View file @
e92dcf88
...
...
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Assets/_Scenes/1_Maze1.unity
View file @
e92dcf88
...
...
@@ -19759,6 +19759,7 @@ GameObject:
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m_Name: '[Main]'
m_TagString: Untagged
...
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hideKey: 111
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Assets/_Scenes/2_Maze2.unity
View file @
e92dcf88
...
...
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m_Component:
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m_Layer: 0
m_Name: '[Main]'
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m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c54a7308ebf8e4746b1abbde507b4eb0, type: 3}
m_Name:
m_EditorClassIdentifier:
objectToHide: {fileID: 675303072}
hideKey: 111
--- !u!1001 &829496513
PrefabInstance:
m_ObjectHideFlags: 0
Assets/_Scenes/3_Maze3.unity
View file @
e92dcf88
...
...
@@ -64788,7 +64788,7 @@ PrefabInstance:
objectReference: {fileID: 0}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 4a96e7ec2a002c24882f856cd52fc562, type: 3}
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m_ObjectHideFlags: 0
Assets/_Scripts/VR人物设置/BaseXRManager.cs
View file @
e92dcf88
...
...
@@ -41,11 +41,14 @@ public class BaseXRManager : MonoBehaviour
if
(
XRGeneralSettings
.
Instance
.
Manager
.
activeLoader
==
null
)
{
if
(
Application
.
isEditor
)
{
_simulator
.
gameObject
.
SetActive
(
true
);
gameObject
.
SetActive
(
false
);
}
_simulator
.
gameObject
.
SetActive
(
true
);
gameObject
.
SetActive
(
false
);
//if (Application.isEditor)
//{
// _simulator.gameObject.SetActive(true);
// gameObject.SetActive(false);
// obj.SetActive(true);
//}
}
else
{
...
...
Assets/_Scripts/通用脚本/HideObjectOnKeyPress.cs
0 → 100644
View file @
e92dcf88
using
UnityEngine
;
public
class
HideObjectOnKeyPress
:
MonoBehaviour
{
// 需要隐藏的游戏对象
public
GameObject
objectToHide
;
// 定义隐藏物体的按键(这里使用空格键作为示例)
public
KeyCode
hideKey
=
KeyCode
.
O
;
void
Update
()
{
// 检测是否按下了指定的按键
if
(
Input
.
GetKeyDown
(
hideKey
))
{
// 切换物体的显示状态
objectToHide
.
SetActive
(!
objectToHide
.
activeSelf
);
}
}
}
Assets/_Scripts/通用脚本/HideObjectOnKeyPress.cs.meta
0 → 100644
View file @
e92dcf88
fileFormatVersion: 2
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defaultReferences: []
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ProjectSettings/ProjectSettings.asset
View file @
e92dcf88
...
...
@@ -739,7 +739,7 @@ PlayerSettings:
30
:
UNITY_POST_PROCESSING_STACK_V2
4
:
UNITY_POST_PROCESSING_STACK_V2
7
:
UNITY_POST_PROCESSING_STACK_V2;USE_INPUT_SYSTEM_POSE_CONTROL
Android
:
UNITY_POST_PROCESSING_STACK_V2
Android
:
UNITY_POST_PROCESSING_STACK_V2
;USE_INPUT_SYSTEM_POSE_CONTROL
EmbeddedLinux
:
UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne
:
UNITY_POST_PROCESSING_STACK_V2
Lumin
:
UNITY_POST_PROCESSING_STACK_V2
...
...
@@ -747,9 +747,9 @@ PlayerSettings:
PS4
:
UNITY_POST_PROCESSING_STACK_V2
PS5
:
UNITY_POST_PROCESSING_STACK_V2
Stadia
:
UNITY_POST_PROCESSING_STACK_V2
Standalone
:
UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR
Standalone
:
UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR
;USE_INPUT_SYSTEM_POSE_CONTROL
WebGL
:
UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps
:
UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps
:
UNITY_POST_PROCESSING_STACK_V2
;USE_INPUT_SYSTEM_POSE_CONTROL
XboxOne
:
UNITY_POST_PROCESSING_STACK_V2
tvOS
:
UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments
:
{}
...
...
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