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杨泽宇
顺职VR迷宫游戏教学
Commits
6b216595
Commit
6b216595
authored
Feb 29, 2024
by
张英美
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Merge branch 'main' of git@gitlab.sd-zeus.com:yangzeyu/ShunZhiMazeVR.git
parents
88d764a4
10bbe63d
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2_Maze2.unity
Assets/_Scenes/2_Maze2.unity
+593
-10
SlidingVerification.cs
Assets/_Scripts/SlidingVerification.cs
+48
-6
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Assets/_Scenes/2_Maze2.unity
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Assets/_Scripts/SlidingVerification.cs
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6b216595
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.UI
;
/// <summary>
/// 滑动验证
/// </summary>
public
class
SlidingVerification
:
MonoBehaviour
public
class
SlidingVerification
:
MonoBehaviour
{
{
// Start is called before the first frame update
[
Tooltip
(
"滑动条"
)]
void
Start
()
public
Slider
slider
;
[
Tooltip
(
"验证中心点位置"
)]
public
float
triggerPosition
;
[
Tooltip
(
"验证前后范围"
)]
public
float
triggerThreshold
=
0.5f
;
[
Tooltip
(
"正确反馈UI"
)]
public
GameObject
SuccessUI
;
private
bool
isDragging
=
false
;
private
void
Start
()
{
if
(
slider
==
null
)
{
Debug
.
LogError
(
"没有设置Slider"
);
enabled
=
false
;
}
}
private
void
Update
()
{
{
// 如果滑动条正在被拖动
if
(
isDragging
)
{
return
;
}
else
{
// 如果滑动条的值在触发位置及其范围内
if
(
slider
.
value
>=
triggerPosition
-
triggerThreshold
&&
slider
.
value
<=
triggerPosition
+
triggerThreshold
)
{
SuccessUI
.
SetActive
(
true
);
}
}
}
}
//
Update is called once per frame
//
当开始拖动滑动条时调用
void
Update
()
public
void
OnSliderDragStart
()
{
{
isDragging
=
true
;
}
}
// 当停止拖动滑动条时调用
public
void
OnSliderDragEnd
()
{
isDragging
=
false
;
}
}
}
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