Commit 37eb9d26 authored by 杨泽宇's avatar 杨泽宇

更新

parent 0c383490
......@@ -350,6 +350,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "MINIMAP",
"type": "Button",
"id": "42054da2-c22e-4753-88fa-4d4a695be179",
"expectedControlType": "Button",
"processors": "",
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}
],
"bindings": [
......@@ -561,6 +570,17 @@
"action": "Aim Flags",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "6a143138-0837-48c7-b897-797234a18cfe",
"path": "<XRController>{LeftHand}/primaryButton",
"interactions": "",
"processors": "",
"groups": "Generic XR Controller",
"action": "MINIMAP",
"isComposite": false,
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]
},
......
......@@ -3,6 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
/// <summary>
/// 更新人物碰撞体的位置
/// </summary>
public class CustomCharacterControllerDriver : CharacterControllerDriver
{
void Update()
......
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
/// <summary>
/// 按键控制小地图的显示和隐藏
/// </summary>
public class MINIMAPController : MonoBehaviour
{
public InputActionReference menu;
public Canvas canvas;
private void Start()
{
if (menu != null)
{
menu.action.Enable();
menu.action.performed += ToggleMenu;
}
}
private void ToggleMenu(InputAction.CallbackContext context)
{
canvas.enabled = !canvas.enabled;
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR.Interaction.Toolkit;
/// <summary>
/// 当向前推摇杆的时候,才出现传送射线
/// </summary>
public class TeleportationController : MonoBehaviour
{
[Tooltip("传送模式激活")]
public InputActionProperty m_teleportModeActivate;
[Tooltip("传送模式取消")]
public InputActionProperty m_teleportModeCancel;
private InputAction teleportModeActivate;
private InputAction teleportModeCancel;
public XRRayInteractor teleportInteractor;
void Start()
{
teleportModeActivate = m_teleportModeActivate.action;
teleportModeCancel = m_teleportModeCancel.action;
EnableAction();
}
private void OnDestroy()
{
DisableAction();
}
void Update()
{
if (CanEnterTeleport())
{
SetTeleportController(true);
return;
}
if (CanExitTeleport())
{
SetTeleportController(false);
return;
}
}
private void SetTeleportController(bool isEnable)
{
if (teleportInteractor != null)
{
teleportInteractor.gameObject.SetActive(isEnable);
}
}
/// <summary>
/// 判断是否触发传送且没有按下取消传送的键
/// </summary>
/// <returns></returns>
private bool CanEnterTeleport()
{
bool isTriggerTeleport = teleportModeActivate != null && teleportModeActivate.triggered;
bool isCancelTeleport = teleportModeCancel != null && teleportModeCancel.triggered;
return isTriggerTeleport && !isCancelTeleport;
}
/// <summary>
/// 判断是否按下取消传送的键或者释放了之前推动的摇杆
/// </summary>
/// <returns></returns>
private bool CanExitTeleport()
{
bool isCancelTeleport = teleportModeCancel != null && teleportModeCancel.triggered;
bool isReleaseTeleport = teleportModeActivate != null && teleportModeActivate.phase == InputActionPhase.Waiting;
return isCancelTeleport || isReleaseTeleport;
}
/// <summary>
/// InputAction 类的变量需要调用它的 Enable 方法后才能被激活
/// </summary>
private void EnableAction()
{
if (teleportModeActivate != null && teleportModeActivate.enabled)
{
teleportModeActivate.Enable();
}
}
private void DisableAction()
{
if (teleportModeActivate != null && teleportModeActivate.enabled)
{
teleportModeActivate.Disable();
}
}
}
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