Commit d0870e8e authored by 李志聪's avatar 李志聪

更新

parent 46af242f
......@@ -35,9 +35,7 @@ MonoBehaviour:
- HighlightingSystem
- Cinemachine
- StandaloneFileBrowser
- SplineMeshRenderer
- ZeusUIS
- ZeusSQLite
showAdvancedSettings: 0
addMgrToSceneAutomatically: 0
autoUpdateReferences: 1
......
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assembly: UnityEngine.CoreModule
name: Dark Grey
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secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
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......@@ -40,11 +40,11 @@ Material:
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- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7a6dd0585a8824f4f83e44e540ef4d9d, type: 3}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
......
......@@ -40,11 +40,11 @@ Material:
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 1aa6550ed482bd246bd8372a9b15f1c3, type: 3}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
......
......@@ -40,11 +40,11 @@ Material:
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 5, y: 5}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6351e9f807303cc448a0c2d97a829445, type: 3}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 5, y: 5}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
......
......@@ -40,11 +40,11 @@ Material:
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _MainTex:
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m_Scale: {x: 1, y: 1}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 647d35580a1e5a84e94de945ecdfd499, type: 3}
......
......@@ -24,7 +24,7 @@ Material:
serializedVersion: 3
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
......@@ -41,11 +41,11 @@ Material:
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Scale: {x: 100, y: 10}
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m_Scale: {x: 1, y: 1}
m_Scale: {x: 100, y: 10}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
......
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