Commit 56b0c6e3 authored by Liang JingQiang's avatar Liang JingQiang

增加游戏模式,打泡泡游戏,用手或子弹

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...@@ -21,6 +21,7 @@ public class GyroController : MonoBehaviour ...@@ -21,6 +21,7 @@ public class GyroController : MonoBehaviour
#region [Unity events] #region [Unity events]
protected void Start() protected void Start()
{ {
Input.gyro.enabled = true;
AttachGyro(); AttachGyro();
} }
protected void Update() protected void Update()
...@@ -30,47 +31,47 @@ public class GyroController : MonoBehaviour ...@@ -30,47 +31,47 @@ public class GyroController : MonoBehaviour
transform.rotation = Quaternion.Slerp(transform.rotation, transform.rotation = Quaternion.Slerp(transform.rotation,
cameraBase * (ConvertRotation(referanceRotation * Input.gyro.attitude) * GetRotFix()), lowPassFilterFactor); cameraBase * (ConvertRotation(referanceRotation * Input.gyro.attitude) * GetRotFix()), lowPassFilterFactor);
} }
protected void OnGUI() //protected void OnGUI()
{ //{
if (!debug) // if (!debug)
return; // return;
GUILayout.Label("Orientation: " + Screen.orientation); // GUILayout.Label("Orientation: " + Screen.orientation);
GUILayout.Label("Calibration: " + calibration); // GUILayout.Label("Calibration: " + calibration);
GUILayout.Label("Camera base: " + cameraBase); // GUILayout.Label("Camera base: " + cameraBase);
GUILayout.Label("input.gyro.attitude: " + Input.gyro.attitude); // GUILayout.Label("input.gyro.attitude: " + Input.gyro.attitude);
GUILayout.Label("transform.rotation: " + transform.rotation); // GUILayout.Label("transform.rotation: " + transform.rotation);
if (GUILayout.Button("On/off gyro: " + Input.gyro.enabled, GUILayout.Height(100))) // if (GUILayout.Button("On/off gyro: " + Input.gyro.enabled, GUILayout.Height(100)))
{ // {
Input.gyro.enabled = !Input.gyro.enabled; // Input.gyro.enabled = !Input.gyro.enabled;
} // }
if (GUILayout.Button("On/off gyro controller: " + gyroEnabled, GUILayout.Height(100))) // if (GUILayout.Button("On/off gyro controller: " + gyroEnabled, GUILayout.Height(100)))
{ // {
if (gyroEnabled) // if (gyroEnabled)
{ // {
DetachGyro(); // DetachGyro();
} // }
else // else
{ // {
AttachGyro(); // AttachGyro();
} // }
} // }
if (GUILayout.Button("Update gyro calibration (Horizontal only)", GUILayout.Height(80))) // if (GUILayout.Button("Update gyro calibration (Horizontal only)", GUILayout.Height(80)))
{ // {
UpdateCalibration(true); // UpdateCalibration(true);
} // }
if (GUILayout.Button("Update camera base rotation (Horizontal only)", GUILayout.Height(80))) // if (GUILayout.Button("Update camera base rotation (Horizontal only)", GUILayout.Height(80)))
{ // {
UpdateCameraBaseRotation(true); // UpdateCameraBaseRotation(true);
} // }
if (GUILayout.Button("Reset base orientation", GUILayout.Height(80))) // if (GUILayout.Button("Reset base orientation", GUILayout.Height(80)))
{ // {
ResetBaseOrientation(); // ResetBaseOrientation();
} // }
if (GUILayout.Button("Reset camera rotation", GUILayout.Height(80))) // if (GUILayout.Button("Reset camera rotation", GUILayout.Height(80)))
{ // {
transform.rotation = Quaternion.identity; // transform.rotation = Quaternion.identity;
} // }
} //}
#endregion #endregion
#region [Public methods] #region [Public methods]
/// <summary> /// <summary>
......
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.VR;
public class VRInteractionUI : MonoBehaviour
{
[SerializeField]
private GameObject reticle;
[SerializeField]
private Transform reticleSelectionIndicator;
[SerializeField]
private float focusedReticleSize = 2f;
[SerializeField]
private float unfocusedReticleSize = 1f;
[SerializeField]
private float focusingSpeed = 10f;
[SerializeField]
private bool testMode = false;
private Vector3 originalReticleScale;
private GraphicRaycaster graphicRaycaster;
private PointerEventData pointerEventData;
private Button buttonToInteract;
private void Start()
{
if (!VRSettings.isDeviceActive && !testMode)
{
reticle.gameObject.SetActive(false);
Destroy(this);
}
originalReticleScale = reticleSelectionIndicator.localScale;
pointerEventData = new PointerEventData(null);
pointerEventData.position = new Vector2(Screen.width / 2, Screen.height / 2);
GetGraphicsRaycaster();
}
private void Update()
{
if (graphicRaycaster == null)
{
GetGraphicsRaycaster();
return;
}
buttonToInteract = null;
List<RaycastResult> results = new List<RaycastResult>();
graphicRaycaster.Raycast(pointerEventData, results);
if (results.Count > 0)
{
buttonToInteract = results[0].gameObject.GetComponent<Button>();
if (buttonToInteract != null)
{
buttonToInteract.Select();
if (Input.GetMouseButtonDown(0))
{
buttonToInteract.onClick.Invoke();
return;
}
}
}
float size = buttonToInteract != null ? focusedReticleSize : unfocusedReticleSize;
if (reticleSelectionIndicator != null)
reticleSelectionIndicator.localScale = Vector3.Lerp(reticleSelectionIndicator.localScale, originalReticleScale * size, Time.deltaTime * focusingSpeed);
}
private void GetGraphicsRaycaster()
{
graphicRaycaster = FindObjectOfType<GraphicRaycaster>();
}
}
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using UnityEngine;
using UnityEngine.VR;
public class VRSwitch : MonoBehaviour
{
[SerializeField] private bool enableVR;
private void Start()
{
VRSettings.enabled = enableVR;
}
}
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