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顺职VR迷宫游戏教学
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杨泽宇
顺职VR迷宫游戏教学
Commits
c60eaf33
Commit
c60eaf33
authored
May 09, 2024
by
杨泽宇
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1_Maze1.unity
Assets/_Scenes/1_Maze1.unity
+1242
-21
3_Maze3.unity
Assets/_Scenes/3_Maze3.unity
+49
-40
EmergencyStop.controller
Assets/_Scripts/地面开关/EmergencyStop.controller
+25
-10
GroundSwitch.cs
Assets/_Scripts/地面开关/GroundSwitch.cs
+32
-4
GroundSwitchDown.anim
Assets/_Scripts/地面开关/GroundSwitchDown.anim
+122
-6
GroundSwitchStart.anim
Assets/_Scripts/地面开关/GroundSwitchStart.anim
+85
-5
GroundSwitchUp.anim
Assets/_Scripts/地面开关/GroundSwitchUp.anim
+122
-6
VR手柄使用说明-3DUI.prefab
Assets/_预设/UI/VR手柄使用说明-3DUI.prefab
+1
-1
No files found.
Assets/_Scenes/1_Maze1.unity
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c60eaf33
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Assets/_Scenes/3_Maze3.unity
View file @
c60eaf33
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Assets/_Scripts/地面开关/EmergencyStop.controller
View file @
c60eaf33
...
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Assets/_Scripts/地面开关/GroundSwitch.cs
View file @
c60eaf33
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.Events
;
public
class
GroundSwitch
:
MonoBehaviour
{
private
bool
pressState
=
false
;
private
Animator
animator
;
[
Tooltip
(
"进入触发器,触发事件"
)]
public
UnityEvent
onTriggerCollisionTriggering
;
[
Tooltip
(
"离开触发器,触发事件"
)]
public
UnityEvent
onTriggerExitEvent
;
// Start is called before the first frame update
void
Start
()
{
animator
=
GetComponent
<
Animator
>();
}
private
void
TogglePressState
()
{
pressState
=
!
pressState
;
animator
.
SetBool
(
"Pressed"
,
pressState
);
}
private
void
OnTriggerEnter
(
Collider
other
)
{
if
(
other
.
gameObject
.
tag
==
"Player"
)
{
TogglePressState
();
onTriggerCollisionTriggering
.
Invoke
();
}
}
// Update is called once per frame
void
Update
()
private
void
OnTriggerExit
(
Collider
other
)
{
if
(
other
.
gameObject
.
tag
==
"Player"
)
{
TogglePressState
();
onTriggerExitEvent
.
Invoke
();
}
}
}
Assets/_Scripts/地面开关/GroundSwitchDown.anim
View file @
c60eaf33
...
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...
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View file @
c60eaf33
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View file @
c60eaf33
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Assets/_预设/UI/VR手柄使用说明-3DUI.prefab
View file @
c60eaf33
...
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