Commit 8ee1656c authored by 杨泽宇's avatar 杨泽宇

更新

parent 4f05307f
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
/// <summary>
/// 用于VR手部动画控制
/// </summary>
public class AnimateHandController : MonoBehaviour
{
public InputActionProperty pinchActionProperty;
public InputActionProperty gripActionProperty;
private InputAction pinchAction;
private InputAction gripAction;
private Animator animator;
// Start is called before the first frame update
void Start()
{
pinchAction = pinchActionProperty.action;
gripAction = gripActionProperty.action;
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
float triggerValue = pinchAction.ReadValue<float>();
animator.SetFloat("Trigger", triggerValue);
float gripValue = gripAction.ReadValue<float>();
animator.SetFloat("Grip", gripValue);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class CustomCharacterControllerDriver : CharacterControllerDriver
{
void Update()
{
UpdateCharacterController();
}
}
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