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杨泽宇
顺职VR迷宫游戏教学
Commits
0e653859
Commit
0e653859
authored
Feb 29, 2024
by
杨泽宇
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更新迷宫第一层
parent
c2bb341f
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10 changed files
with
3620 additions
and
853 deletions
+3620
-853
XRI Default Input Actions.inputactions
...3.2/Starter Assets/XRI Default Input Actions.inputactions
+20
-0
Main Camera (1) Profile.asset
...Scenes/Demo/Scene1_Profiles/Main Camera (1) Profile.asset
+1
-1
暂停.asset
Assets/Scenes/Demo/Scene1_Profiles/暂停.asset
+0
-0
暂停.asset.meta
Assets/Scenes/Demo/Scene1_Profiles/暂停.asset.meta
+8
-0
1_Maze1.unity
Assets/_Scenes/1_Maze1.unity
+2204
-579
2_Maze2.unity
Assets/_Scenes/2_Maze2.unity
+1297
-272
ArrowScore.cs
Assets/_Scripts/ArrowScore.cs
+44
-0
ArrowScore.cs.meta
Assets/_Scripts/ArrowScore.cs.meta
+11
-0
GameSystem.cs
Assets/_Scripts/GameSystem.cs
+33
-1
TagManager.asset
ProjectSettings/TagManager.asset
+2
-0
No files found.
Assets/Samples/XR Interaction Toolkit/2.3.2/Starter Assets/XRI Default Input Actions.inputactions
View file @
0e653859
...
...
@@ -359,6 +359,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Pause",
"type": "Button",
"id": "b8a4b9a5-092f-4e12-b46b-9a08034975b3",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
...
...
@@ -581,6 +590,17 @@
"action": "MINIMAP",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "a70c1390-c532-4ad7-97ab-ac90fc071ffc",
"path": "<XRController>{LeftHand}/menuButton",
"interactions": "",
"processors": "",
"groups": "",
"action": "Pause",
"isComposite": false,
"isPartOfComposite": false
}
]
},
...
...
Assets/Scenes/Demo/Scene1_Profiles/Main Camera (1) Profile.asset
View file @
0e653859
...
...
@@ -1481,7 +1481,7 @@ MonoBehaviour:
value
:
2.64
keyValue
:
overrideState
:
1
value
:
1.
6
value
:
1.
45
eyeAdaptation
:
overrideState
:
1
value
:
0
...
...
Assets/Scenes/Demo/Scene1_Profiles/暂停.asset
0 → 100644
View file @
0e653859
This diff is collapsed.
Click to expand it.
Assets/Scenes/Demo/Scene1_Profiles/暂停.asset.meta
0 → 100644
View file @
0e653859
fileFormatVersion: 2
guid: 85225e3e22375564f9aa9879a1be6eea
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
Assets/_Scenes/1_Maze1.unity
View file @
0e653859
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Assets/_Scenes/2_Maze2.unity
View file @
0e653859
This diff is collapsed.
Click to expand it.
Assets/_Scripts/ArrowScore.cs
0 → 100644
View file @
0e653859
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
using
TMPro
;
public
class
ArrowScore
:
MonoBehaviour
{
[
Tooltip
(
"提示文本"
)]
public
TMP_Text
text_Tip
;
// Start is called before the first frame update
public
GameObject
targetCenter
;
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
void
OnTriggerEnter
(
Collider
collider
)
{
if
(
collider
.
tag
==
"Arrow"
)
{
float
distance
=
10
-
(
new
Vector3
(
0
,
collider
.
transform
.
position
.
y
,
collider
.
transform
.
position
.
z
)
-
new
Vector3
(
0
,
targetCenter
.
transform
.
position
.
y
,
targetCenter
.
transform
.
position
.
z
)).
magnitude
*
10
;
if
(
distance
<
0
)
{
text_Tip
.
text
=
"Miss"
;
}
else
{
text_Tip
.
text
=
Mathf
.
CeilToInt
(
distance
).
ToString
();
}
collider
.
tag
=
"ArrowOn"
;
}
}
}
Assets/_Scripts/ArrowScore.cs.meta
0 → 100644
View file @
0e653859
fileFormatVersion: 2
guid: f267821b3b5ee724a924ba512a161c7c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/_Scripts/GameSystem.cs
View file @
0e653859
...
...
@@ -2,16 +2,23 @@ using System.Collections;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.Events
;
using
UnityEngine.UI
;
using
TMPro
;
using
UnityEngine.InputSystem
;
public
class
GameSystem
:
SingletonBase
<
GameSystem
>
{
[
SerializeField
]
private
float
totalTime
=
60f
;
// 倒计时总时间
[
Tooltip
(
"时间文本"
)]
public
TMP_Text
text_Time
;
[
Tooltip
(
"暂停"
)]
public
InputActionReference
Pause
;
[
Tooltip
(
"暂停UI"
)]
public
GameObject
PauseUI
;
[
Tooltip
(
"暂停后处理"
)]
public
GameObject
PausePostProcessing
;
[
Tooltip
(
"主摄像机后处理"
)]
public
GameObject
MainPostProcessing
;
[
Tooltip
(
"当前剩余时间"
)]
private
float
currentTime
;
...
...
@@ -26,6 +33,12 @@ public class GameSystem : SingletonBase<GameSystem>
private
void
Start
()
{
if
(
Pause
!=
null
)
{
Pause
.
action
.
Enable
();
Pause
.
action
.
performed
+=
PauseGame
;
}
currentTime
=
totalTime
;
StartGame
();
}
...
...
@@ -95,16 +108,35 @@ public class GameSystem : SingletonBase<GameSystem>
/// </summary>
public
void
PauseGame
()
{
PausePostProcessing
.
SetActive
(
true
);
MainPostProcessing
.
SetActive
(
false
);
Time
.
timeScale
=
0f
;
isPauseGame
=
true
;
PauseUI
.
SetActive
(
true
);
}
/// <summary>
/// 暂停游戏
/// </summary>
public
void
PauseGame
(
InputAction
.
CallbackContext
context
)
{
if
(
isPauseGame
)
{
ResumeGame
();
}
else
{
PauseGame
();
}
}
/// <summary>
/// 恢复游戏
/// </summary>
public
void
ResumeGame
()
{
PausePostProcessing
.
SetActive
(
false
);
MainPostProcessing
.
SetActive
(
true
);
Time
.
timeScale
=
1f
;
isPauseGame
=
false
;
PauseUI
.
SetActive
(
false
);
...
...
ProjectSettings/TagManager.asset
View file @
0e653859
...
...
@@ -11,6 +11,8 @@ TagManager:
-
Water
-
Arrow
-
ArrowTip
-
Target
-
ArrowOn
layers
:
-
Default
-
TransparentFX
...
...
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