Commit d6df2803 authored by 潘梓豪's avatar 潘梓豪

添加传感器的接口数据

parent 1d2d184f
......@@ -30,9 +30,12 @@ public class SensorDataManger : MonoBehaviour
private JsonData line_jd2 = new JsonData();
public string post_url;
void Start()
{
//编辑模式下使用,创建UI
//foreach (GameObject item in model1)
//{
// Create3dUI(item,_parent1);
......@@ -44,6 +47,8 @@ public class SensorDataManger : MonoBehaviour
//}
StartCoroutine(GetThreeModelSensorData1());
StartCoroutine(GetThreeModelSensorData2());
}
// Update is called once per frame
......@@ -83,18 +88,18 @@ public class SensorDataManger : MonoBehaviour
public IEnumerator GetThreeModelSensorData1()
{
string jsonData = "{\"lineId\":\"" + lineId1 + "\"}";
string post = "https://apifoxmock.com/m1/3550441-0-default/maintenance/bigScreen/sensor/getThreeModelSensorData";
//string jsonData = "{\"lineId\":\"" + lineId1 + "\"}";
//string post_url = "https://apifoxmock.com/m1/3550441-0-default/maintenance/bigScreen/sensor/getThreeModelSensorData";
while (true)
{
using (UnityWebRequest request = UnityWebRequest.PostWwwForm(post, jsonData))
using (UnityWebRequest request = UnityWebRequest.Get(post_url + "?lineId=" + lineId1))
{
// 设置请求头
request.SetRequestHeader("Content-Type", "application/json");
//request.SetRequestHeader("Content-Type", "application/json");
// 设置请求体
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
//// 设置请求体
//byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
//request.uploadHandler = new UploadHandlerRaw(bodyRaw);
// 发送请求并等待响应
yield return request.SendWebRequest();
......@@ -112,8 +117,6 @@ public class SensorDataManger : MonoBehaviour
{
setData(_parent1, line_jd1);
}
}
}
yield return new WaitForSeconds(1f);
......@@ -122,18 +125,18 @@ public class SensorDataManger : MonoBehaviour
public IEnumerator GetThreeModelSensorData2()
{
string jsonData = "{\"lineId\":\"" + lineId2 + "\"}";
string post = "https://apifoxmock.com/m1/3550441-0-default/maintenance/bigScreen/sensor/getThreeModelSensorData";
//string jsonData = "{\"lineId\":\"" + lineId2 + "\"}";
//string post = "https://apifoxmock.com/m1/3550441-0-default/maintenance/bigScreen/sensor/getThreeModelSensorData";
while (true)
{
using (UnityWebRequest request = UnityWebRequest.PostWwwForm(post, jsonData))
using (UnityWebRequest request = UnityWebRequest.Get(post_url+ "?lineId="+lineId2))
{
// 设置请求头
request.SetRequestHeader("Content-Type", "application/json");
//request.SetRequestHeader("Content-Type", "application/json");
// 设置请求体
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
//// 设置请求体
//byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
//request.uploadHandler = new UploadHandlerRaw(bodyRaw);
// 发送请求并等待响应
yield return request.SendWebRequest();
......@@ -160,6 +163,9 @@ public class SensorDataManger : MonoBehaviour
public void setData(GameObject parent,JsonData line_jd)
{
foreach (JsonData item in line_jd["data"])
{
if (parent.transform.Find(item["equipmentName"].ToString())!=null)
{
GameObject _obj = parent.transform.Find(item["equipmentName"].ToString()).gameObject;
if (_obj)
......@@ -169,52 +175,55 @@ public class SensorDataManger : MonoBehaviour
{
case "TILT":
_obj.transform.Find("倾角").gameObject.SetActive(true);
_obj.transform.Find("倾角").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("倾角").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("倾角").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("倾角").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "NOISE":
_obj.transform.Find("噪声").gameObject.SetActive(true);
_obj.transform.Find("噪声").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("噪声").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("噪声").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("噪声").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "PRESSURE":
_obj.transform.Find("压力").gameObject.SetActive(true);
_obj.transform.Find("压力").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("压力").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("压力").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("压力").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "TEMPERATURE":
_obj.transform.Find("温度").gameObject.SetActive(true);
_obj.transform.Find("温度").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("温度").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("温度").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("温度").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "HUMIDITY":
_obj.transform.Find("湿度").gameObject.SetActive(true);
_obj.transform.Find("湿度").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("湿度").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("湿度").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("湿度").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "SMOG":
_obj.transform.Find("烟雾").gameObject.SetActive(true);
_obj.transform.Find("烟雾").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("烟雾").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("烟雾").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("烟雾").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "PM2.5_E":
_obj.transform.Find("PM2.5").gameObject.SetActive(true);
_obj.transform.Find("PM2.5").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("PM2.5").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("PM2.5").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("PM2.5").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "PM10_E":
_obj.transform.Find("PM10").gameObject.SetActive(true);
_obj.transform.Find("PM10").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("PM10").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("PM10").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("PM10").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
case "PM1.0_E":
_obj.transform.Find("PM1.0").gameObject.SetActive(true);
_obj.transform.Find("PM1.0").Find("Text-名称").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("PM1.0").Find("Text-名称").GetComponent<TMP_Text>().color = int.Parse(item["data"].ToString()).Equals(1) ? Color.red : Color.green;
_obj.transform.Find("PM1.0").Find("Text-数据").GetComponent<TMP_Text>().text = item["data"].ToString();
_obj.transform.Find("PM1.0").Find("Text-数据").GetComponent<TMP_Text>().color = (int.Parse(item["flag"].ToString()).Equals(1) ? Color.red : Color.green);
break;
}
}
}
}
}
}
......
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