Commit 805ec298 authored by 黄俊龙's avatar 黄俊龙

更新

Signed-off-by: 黄俊龙's avatarhuangjunlong <huangjunlong@sd-zeus.com>
parent 9d31a992
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This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -236,3 +236,21 @@ Tiles: 1 ...@@ -236,3 +236,21 @@ Tiles: 1
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2024-5-16
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2024-5-16
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2024-5-16
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Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 5mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 4157
-----
Render time: 0.026 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_HJL_LMA1.lz4_HDR...
Pass uvpos_HJL_LMA1.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 10mb, available GPU memory: 5044mb
-----
Mem stats:
Total: 78
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 10
Scene: 4159
-----
Render time: 0.027 sec
Writing...
uvpos_HJL_LMA1.lz4
uvpos_HJL_LMA1.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 5mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 4157
-----
Render time: 0.027 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_HJL_LMA2.lz4_HDR...
Pass uvpos_HJL_LMA2.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 2mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4158
-----
Render time: 0.021 sec
Writing...
uvpos_HJL_LMA2.lz4
uvpos_HJL_LMA2.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 1
Scene: 4159
-----
Render time: 0.024 sec
Writing...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-709011536_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.092 sec
Writing...
light_-709011536_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-785343728_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.036 sec
Writing...
light_-785343728_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1912424162_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.029 sec
Writing...
light_-1912424162_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1612683398_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.028 sec
Writing...
light_1612683398_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-229200295_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.027 sec
Writing...
light_-229200295_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_902442121_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.03 sec
Writing...
light_902442121_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-709011536_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.025 sec
Writing...
light_-709011536_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-785343728_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.028 sec
Writing...
light_-785343728_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1912424162_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.025 sec
Writing...
light_-1912424162_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1612683398_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.026 sec
Writing...
light_1612683398_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-229200295_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.025 sec
Writing...
light_-229200295_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_902442121_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.023 sec
Writing...
light_902442121_1_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-709011536_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.025 sec
Writing...
light_-709011536_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-785343728_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.026 sec
Writing...
light_-785343728_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1912424162_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.025 sec
Writing...
light_-1912424162_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1612683398_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.026 sec
Writing...
light_1612683398_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-229200295_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.025 sec
Writing...
light_-229200295_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_902442121_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.026 sec
Writing...
light_902442121_2_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.044 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.044 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 5122mb
Used host memory: 5mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 5mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 5122mb
Used host memory: 5mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 5mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_final_HDR.lz4
Done
...@@ -263,3 +263,5 @@ Running denoiserOIDN c "F:/bakery/HJL_LMA2_final_HDR.lz4" "F:/bakery/HJL_LMA2_fi ...@@ -263,3 +263,5 @@ Running denoiserOIDN c "F:/bakery/HJL_LMA2_final_HDR.lz4" "F:/bakery/HJL_LMA2_fi
Running seamfixer "F:/bakery" "2" "HJL_LMA2_final_HDR.lz4" Running seamfixer "F:/bakery" "2" "HJL_LMA2_final_HDR.lz4"
Total cache size 267221224 Total cache size 267221224
Total cache size after purge 267221224 Total cache size after purge 267221224
Total cache size 267221224
Total cache size after purge 267221224
...@@ -6,3 +6,4 @@ ...@@ -6,3 +6,4 @@
05/16/2024 10:27 | HJL | 0h 0m 31s 05/16/2024 10:27 | HJL | 0h 0m 31s
05/16/2024 10:38 | HJL | 0h 0m 35s 05/16/2024 10:38 | HJL | 0h 0m 35s
05/16/2024 14:17 | HJL | 0h 0m 22s 05/16/2024 14:17 | HJL | 0h 0m 22s
05/16/2024 15:52 | HJL | 0h 0m 18s
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