Commit 437b2ad8 authored by 杨泽宇's avatar 杨泽宇

Merge branch 'master' of git@gitlab.sd-zeus.com:yangzeyu/SCVerificationPipelineDT.git

parents 9cab0bcf 1608dd96
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This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -236,3 +236,21 @@ Tiles: 1
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2024-5-16
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2024-5-16
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2024-5-16
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Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_HJL_LMA2.lz4_HDR...
Pass uvpos_HJL_LMA2.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 2mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 2
Scene: 4158
-----
Render time: 0.021 sec
Writing...
uvpos_HJL_LMA2.lz4
uvpos_HJL_LMA2.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 1
Scene: 4159
-----
Render time: 0.024 sec
Writing...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-709011536_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.092 sec
Writing...
light_-709011536_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-785343728_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.036 sec
Writing...
light_-785343728_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1912424162_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.029 sec
Writing...
light_-1912424162_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1612683398_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.028 sec
Writing...
light_1612683398_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-229200295_0_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.027 sec
Writing...
light_-229200295_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_902442121_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.03 sec
Writing...
light_902442121_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-709011536_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.025 sec
Writing...
light_-709011536_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-785343728_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.028 sec
Writing...
light_-785343728_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1912424162_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.025 sec
Writing...
light_-1912424162_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1612683398_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.026 sec
Writing...
light_1612683398_1_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-229200295_1_HDR...
Skipping pass Mask
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.025 sec
Writing...
light_-229200295_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 1mb, available GPU memory: 5122mb
Used host memory: 1mb, available GPU memory: 5122mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_902442121_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 1mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 5mb, available GPU memory: 5050mb
-----
Mem stats:
Total: 72
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 2
UV GBuffer: 5
Scene: 4161
-----
Render time: 0.023 sec
Writing...
light_902442121_1_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-709011536_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.025 sec
Writing...
light_-709011536_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-785343728_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.026 sec
Writing...
light_-785343728_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1912424162_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.025 sec
Writing...
light_-1912424162_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_1612683398_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.026 sec
Writing...
light_1612683398_2_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-229200295_2_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.025 sec
Writing...
light_-229200295_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_902442121_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5056mb
-----
Mem stats:
Total: 66
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4160
-----
Render time: 0.026 sec
Writing...
light_902442121_2_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.044 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.031 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA1.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 6mb, available GPU memory: 5122mb
Used host memory: 6mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 6mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 12mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.044 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LMA2.lz4
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 2mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 5122mb
Used host memory: 5mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 5mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD6.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 5mb, available GPU memory: 5122mb
Used host memory: 5mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 5mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 11mb, available GPU memory: 5040mb
-----
Mem stats:
Total: 82
Alphas: 0
GI albedos: 1
GI lightmaps: 4
Light data: 0
Output: 2
UV GBuffer: 7
Scene: 4163
-----
Render time: 0.043 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional lightmap:
LM is half
Loading additional lightmap: HJL_LMA1_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: HJL_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5122mb
Used host memory: 0mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5122mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1mb, available GPU memory: 5052mb
-----
Mem stats:
Total: 70
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 1
Scene: 4163
-----
Render time: 0.032 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LMA2_final_HDR.lz4
Done
......@@ -263,3 +263,5 @@ Running denoiserOIDN c "F:/bakery/HJL_LMA2_final_HDR.lz4" "F:/bakery/HJL_LMA2_fi
Running seamfixer "F:/bakery" "2" "HJL_LMA2_final_HDR.lz4"
Total cache size 267221224
Total cache size after purge 267221224
Total cache size 267221224
Total cache size after purge 267221224
......@@ -6,3 +6,4 @@
05/16/2024 10:27 | HJL | 0h 0m 31s
05/16/2024 10:38 | HJL | 0h 0m 35s
05/16/2024 14:17 | HJL | 0h 0m 22s
05/16/2024 15:52 | HJL | 0h 0m 18s
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