Commit 2f7d5d79 authored by 黄俊龙's avatar 黄俊龙

更新

parent 7c73aa95
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -38,7 +38,7 @@ Material: ...@@ -38,7 +38,7 @@ Material:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Base_Map: - Base_Map:
m_Texture: {fileID: 2800000, guid: 23901476db5ed454c8474143142e9f26, type: 3} m_Texture: {fileID: 2800000, guid: a6433233e8b804346a6154617f10314a, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- Normal_Map: - Normal_Map:
......
...@@ -38,7 +38,7 @@ Material: ...@@ -38,7 +38,7 @@ Material:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Base_Map: - Base_Map:
m_Texture: {fileID: 2800000, guid: 23901476db5ed454c8474143142e9f26, type: 3} m_Texture: {fileID: 2800000, guid: cfaa215fd24d7d040bb0ee6465b7d0c2, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- Normal_Map: - Normal_Map:
......
...@@ -38,7 +38,7 @@ Material: ...@@ -38,7 +38,7 @@ Material:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Base_Map: - Base_Map:
m_Texture: {fileID: 2800000, guid: 23901476db5ed454c8474143142e9f26, type: 3} m_Texture: {fileID: 2800000, guid: aed4fca0d566fc44e833e77251b51f73, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- Normal_Map: - Normal_Map:
......
...@@ -38,7 +38,7 @@ Material: ...@@ -38,7 +38,7 @@ Material:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Base_Map: - Base_Map:
m_Texture: {fileID: 2800000, guid: 23901476db5ed454c8474143142e9f26, type: 3} m_Texture: {fileID: 2800000, guid: bd43d8ab18648ab448e13a396b212685, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- Normal_Map: - Normal_Map:
......
...@@ -38,7 +38,7 @@ Material: ...@@ -38,7 +38,7 @@ Material:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- Base_Map: - Base_Map:
m_Texture: {fileID: 2800000, guid: 23901476db5ed454c8474143142e9f26, type: 3} m_Texture: {fileID: 2800000, guid: 1e1eb8fdfa3c79a4cac2e61856bc84a9, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- Normal_Map: - Normal_Map:
......
...@@ -128,8 +128,8 @@ Material: ...@@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 1} - _BaseColor: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1}
- _Color: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 1} - _Color: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1}
- _EmissionColor: {r: 1.4017444, g: 1.6688899, b: 1.6981132, a: 1} - _EmissionColor: {r: 1.4017444, g: 1.6688899, b: 1.6981132, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
...@@ -166,6 +166,62 @@ MeshRenderer: ...@@ -166,6 +166,62 @@ MeshRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1543222312360119735
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1710313917696040365}
- component: {fileID: 1465293102475322691}
m_Layer: 0
m_Name: "Decal_\u4FE1\u606F\u8BC6\u522B\u5355\u5143"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1710313917696040365
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1543222312360119735}
serializedVersion: 2
m_LocalRotation: {x: 0.00046301674, y: 0.7071589, z: 0.00026019587, w: -0.70705444}
m_LocalPosition: {x: 0.3729992, y: 0.54938424, z: -0.006000519}
m_LocalScale: {x: 0.47381067, y: 0.26823196, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7292121364802025039}
m_LocalEulerAnglesHint: {x: 180.059, y: 89.992, z: -179.984}
--- !u!114 &1465293102475322691
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1543222312360119735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: 3881abaab7017564eb27623d2e6815f8, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &2007067184456738661 --- !u!1 &2007067184456738661
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -527,6 +583,8 @@ Transform: ...@@ -527,6 +583,8 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5099360992417830003}
- {fileID: 1710313917696040365}
- {fileID: 1973348095028288846} - {fileID: 1973348095028288846}
- {fileID: 4196924061039677775} - {fileID: 4196924061039677775}
- {fileID: 1982408135002934778} - {fileID: 1982408135002934778}
...@@ -537,6 +595,62 @@ Transform: ...@@ -537,6 +595,62 @@ Transform:
- {fileID: 4499491147488163492} - {fileID: 4499491147488163492}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6902817387693690925
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5099360992417830003}
- component: {fileID: 1030689185842580637}
m_Layer: 0
m_Name: "Decal_\u523B\u7801\u9A8C\u8BC1\u5355\u5143"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &5099360992417830003
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6902817387693690925}
serializedVersion: 2
m_LocalRotation: {x: 0.00046301674, y: 0.7071589, z: 0.00026019587, w: -0.70705444}
m_LocalPosition: {x: 0.3729992, y: 0.54938424, z: -0.006000519}
m_LocalScale: {x: 0.47381067, y: 0.26823196, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7292121364802025039}
m_LocalEulerAnglesHint: {x: 180.059, y: 89.992, z: -179.984}
--- !u!114 &1030689185842580637
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6902817387693690925}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: 7d000b80997694840a07678aad8337d3, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &7094789084099984907 --- !u!1 &7094789084099984907
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -29,6 +29,7 @@ Transform: ...@@ -29,6 +29,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5891053063742711564}
- {fileID: 2825622312087925570} - {fileID: 2825622312087925570}
- {fileID: 4079494990400038561} - {fileID: 4079494990400038561}
- {fileID: 1274837072051101606} - {fileID: 1274837072051101606}
...@@ -206,6 +207,62 @@ MeshRenderer: ...@@ -206,6 +207,62 @@ MeshRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &4284292765865971131
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5891053063742711564}
- component: {fileID: 6659907236368903151}
m_Layer: 0
m_Name: "Decal_\u62C6\u579B\u673A"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5891053063742711564
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4284292765865971131}
serializedVersion: 2
m_LocalRotation: {x: 0.00046303633, y: 0.7071067, z: 0.0002601624, w: -0.70710677}
m_LocalPosition: {x: 0.5339966, y: 1.683, z: 0.02499944}
m_LocalScale: {x: 0.3278132, y: 0.26823196, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7440437150259613945}
m_LocalEulerAnglesHint: {x: 180.059, y: 0, z: -179.984}
--- !u!114 &6659907236368903151
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4284292765865971131}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: bd8b74a4ef1fc4146b82011d5379e703, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &4373836480372948846 --- !u!1 &4373836480372948846
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -369,6 +369,7 @@ Transform: ...@@ -369,6 +369,7 @@ Transform:
- {fileID: 5265019439387550363} - {fileID: 5265019439387550363}
- {fileID: 4468019651459414986} - {fileID: 4468019651459414986}
- {fileID: 7618114630076796248} - {fileID: 7618114630076796248}
- {fileID: 4621783396944455153}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
--- !u!1 &5597151784157535798 --- !u!1 &5597151784157535798
...@@ -537,6 +538,62 @@ MeshRenderer: ...@@ -537,6 +538,62 @@ MeshRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &7124635709555071044
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4621783396944455153}
- component: {fileID: 5358111977416698284}
m_Layer: 0
m_Name: "Decal_\u4FE1\u606F\u8BC6\u522B\u5355\u5143 (3)"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4621783396944455153
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7124635709555071044}
serializedVersion: 2
m_LocalRotation: {x: -0.00025975716, y: 0.7077251, z: 0.00046326523, w: 0.7064877}
m_LocalPosition: {x: -0.5099984, y: 2.395, z: -0.01000011}
m_LocalScale: {x: 0.47381058, y: 0.26823193, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2283457141743138180}
m_LocalEulerAnglesHint: {x: 180.059, y: 0.1000061, z: -179.984}
--- !u!114 &5358111977416698284
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7124635709555071044}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: 2c07c2d99f00d3b40ae1230e78a687e5, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &7965404106573941274 --- !u!1 &7965404106573941274
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1 &2275635952995693520
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6831955040034935581}
- component: {fileID: 6649090510431568909}
m_Layer: 0
m_Name: "Decal_\u7ED1\u5B9A\u5355\u5143"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6831955040034935581
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2275635952995693520}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0.70679265, z: -0, w: 0.7074208}
m_LocalPosition: {x: 0.5039997, y: 1.692, z: 0.0009994507}
m_LocalScale: {x: 0.59946513, y: 0.3393671, z: 1.2651999}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9044338776679230125}
m_LocalEulerAnglesHint: {x: 0, y: -89.949, z: 0}
--- !u!114 &6649090510431568909
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2275635952995693520}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: c86cc415eff410a40b57c547bf90ee5f, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &3443070011868012362 --- !u!1 &3443070011868012362
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -701,5 +757,6 @@ Transform: ...@@ -701,5 +757,6 @@ Transform:
- {fileID: 6861036697580627467} - {fileID: 6861036697580627467}
- {fileID: 3924552515214395975} - {fileID: 3924552515214395975}
- {fileID: 1482532264713570027} - {fileID: 1482532264713570027}
- {fileID: 6831955040034935581}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
...@@ -166,6 +166,62 @@ MeshRenderer: ...@@ -166,6 +166,62 @@ MeshRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &4015737585106171302
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7716630396732447986}
- component: {fileID: 6869571654181302465}
m_Layer: 0
m_Name: "Decal_\u8010\u538B\u8BD5\u9A8C\u5355\u5143"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7716630396732447986
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4015737585106171302}
serializedVersion: 2
m_LocalRotation: {x: 0.00051139784, y: 0.0001372993, z: -0.00014338343, w: -0.99999994}
m_LocalPosition: {x: -0.0070004463, y: 1.126, z: -0.8928032}
m_LocalScale: {x: 0.4738106, y: 0.26823193, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3356469215767749473}
m_LocalEulerAnglesHint: {x: 180.059, y: 179.984, z: -179.984}
--- !u!114 &6869571654181302465
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4015737585106171302}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: 9f36c59a28195ec4ab8a4b23f706771e, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &6971097036792396596 --- !u!1 &6971097036792396596
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -527,6 +583,7 @@ Transform: ...@@ -527,6 +583,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 7716630396732447986}
- {fileID: 8551808667670448954} - {fileID: 8551808667670448954}
- {fileID: 7843566352727167259} - {fileID: 7843566352727167259}
- {fileID: 820526911392383015} - {fileID: 820526911392383015}
......
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1 &349350157601228320
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 621609440133401458}
- component: {fileID: 3428227587803659534}
m_Layer: 0
m_Name: "Decal_\u81EA\u52A8\u8D34\u6807\u5355\u5143"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &621609440133401458
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 349350157601228320}
serializedVersion: 2
m_LocalRotation: {x: 0.00046294607, y: 0.70735115, z: 0.00026032218, w: -0.70686215}
m_LocalPosition: {x: 0.6920004, y: 1.837, z: -0.008200212}
m_LocalScale: {x: 0.5994652, y: 0.33936712, z: 1.2651999}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2161847736656846597}
m_LocalEulerAnglesHint: {x: 180.059, y: 269.96, z: -179.984}
--- !u!114 &3428227587803659534
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 349350157601228320}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: b10e925ed9e629b4183095f128846d23, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &664799772741368411 --- !u!1 &664799772741368411
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -537,6 +593,7 @@ Transform: ...@@ -537,6 +593,7 @@ Transform:
- {fileID: 4701119100365266829} - {fileID: 4701119100365266829}
- {fileID: 7994408795775240717} - {fileID: 7994408795775240717}
- {fileID: 1264245666004070793} - {fileID: 1264245666004070793}
- {fileID: 621609440133401458}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!1 &4426592900246559160 --- !u!1 &4426592900246559160
......
...@@ -278,6 +278,8 @@ Transform: ...@@ -278,6 +278,8 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1266064884848833292}
- {fileID: 831753184427332957}
- {fileID: 2968673482859714199} - {fileID: 2968673482859714199}
- {fileID: 2147579056449929184} - {fileID: 2147579056449929184}
- {fileID: 5902855663590291836} - {fileID: 5902855663590291836}
...@@ -289,6 +291,62 @@ Transform: ...@@ -289,6 +291,62 @@ Transform:
- {fileID: 6715302255253881784} - {fileID: 6715302255253881784}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3668932178561822485
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1266064884848833292}
- component: {fileID: 288749193608487865}
m_Layer: 0
m_Name: "Decal_\u8BC6\u522B\u5355\u5143"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1266064884848833292
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3668932178561822485}
serializedVersion: 2
m_LocalRotation: {x: 0.00046303638, y: 0.7071066, z: 0.00026016237, w: -0.7071068}
m_LocalPosition: {x: 0.5489997, y: 1.683, z: -0.0010006428}
m_LocalScale: {x: 0.38518053, y: 0.268232, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6152851794714797706}
m_LocalEulerAnglesHint: {x: 180.059, y: 0, z: -179.984}
--- !u!114 &288749193608487865
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3668932178561822485}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: 77d5e136f07196f4893ff80f1ac58146, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1 &4353257348466204755 --- !u!1 &4353257348466204755
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -704,6 +762,62 @@ MeshRenderer: ...@@ -704,6 +762,62 @@ MeshRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &9158787351196183275
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 831753184427332957}
- component: {fileID: 7732228105582298270}
m_Layer: 0
m_Name: "Decal_\u5916\u89C2\u68C0\u67E5\u5355\u5143"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &831753184427332957
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9158787351196183275}
serializedVersion: 2
m_LocalRotation: {x: 0.00046289753, y: 0.7074849, z: 0.00026040975, w: -0.7067283}
m_LocalPosition: {x: 0.5500002, y: 1.676, z: 0.005001068}
m_LocalScale: {x: 0.4738106, y: 0.26823196, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6152851794714797706}
m_LocalEulerAnglesHint: {x: 180.059, y: 89.939, z: -179.984}
--- !u!114 &7732228105582298270
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9158787351196183275}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: 5932886f00c069d44bf18ad177610295, type: 2}
m_DrawDistance: 1000
m_FadeScale: 0.9
m_StartAngleFade: 180
m_EndAngleFade: 180
m_UVScale: {x: 1, y: 1}
m_UVBias: {x: 0, y: 0}
m_DecalLayerMask: 1
m_ScaleMode: 1
m_Offset: {x: 0, y: 0, z: 0}
m_Size: {x: 0.83380604, y: 0.27221668, z: 0.26570433}
m_FadeFactor: 1
--- !u!1001 &1109524452505379116 --- !u!1001 &1109524452505379116
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 645834796}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &387261424
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 387261426}
- component: {fileID: 387261425}
- component: {fileID: 387261427}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &387261425
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387261424}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &387261426
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387261424}
serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!114 &387261427
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387261424}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Version: 3
m_UsePipelineSettings: 1
m_AdditionalLightsShadowResolutionTier: 2
m_LightLayerMask: 1
m_RenderingLayers: 1
m_CustomShadowLayers: 0
m_ShadowLayerMask: 1
m_ShadowRenderingLayers: 1
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 0
--- !u!850595691 &645834796
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
serializedVersion: 6
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 2
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentImportanceSampling: 1
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0
m_NumRaysToShootPerTexel: -1
m_RespectSceneVisibilityWhenBakingGI: 0
--- !u!1 &1004402709
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1004402712}
- component: {fileID: 1004402711}
- component: {fileID: 1004402710}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &1004402710
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004402709}
m_Enabled: 1
--- !u!20 &1004402711
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004402709}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &1004402712
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004402709}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1458558695
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 2763062519983787616, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_Name
value: "\u573A\u666F"
objectReference: {fileID: 0}
- target: {fileID: 5704522879919806327, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: UID
value: 889493597
objectReference: {fileID: 0}
- target: {fileID: 6211844231192258846, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: UID
value: -1743850684
objectReference: {fileID: 0}
- target: {fileID: 6571220474781199755, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: idremap.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6954307607829673240, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: UID
value: -1392490743
objectReference: {fileID: 0}
- target: {fileID: 7205965575384356507, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: UID
value: 848583947
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7420797407481531335, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9054597146926655058, guid: 1728ef96ff7b1b44f943e3c988d53d15,
type: 3}
propertyPath: UID
value: 50048514
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 1728ef96ff7b1b44f943e3c988d53d15, type: 3}
--- !u!1 &1635033118
GameObject:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1635033120}
- component: {fileID: 1635033119}
m_Layer: 0
m_Name: '!ftraceLightmaps'
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1635033119
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1635033118}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b7fa80e7116296f4eb4f49ec1544ee22, type: 3}
m_Name:
m_EditorClassIdentifier:
renderSettingsBounces: 5
renderSettingsGISamples: 16
renderSettingsGIBackFaceWeight: 0
renderSettingsTileSize: 512
renderSettingsPriority: 2
renderSettingsTexelsPerUnit: 20
renderSettingsForceRefresh: 1
renderSettingsForceRebuildGeometry: 1
renderSettingsPerformRendering: 1
renderSettingsUserRenderMode: 0
renderSettingsDistanceShadowmask: 1
renderSettingsSettingsMode: 0
renderSettingsFixSeams: 1
renderSettingsDenoise: 1
renderSettingsDenoise2x: 0
renderSettingsEncode: 1
renderSettingsEncodeMode: 0
renderSettingsOverwriteWarning: 0
renderSettingsAutoAtlas: 1
renderSettingsUnwrapUVs: 1
renderSettingsForceDisableUnwrapUVs: 0
renderSettingsMaxAutoResolution: 4096
renderSettingsMinAutoResolution: 16
renderSettingsUnloadScenes: 1
renderSettingsAdjustSamples: 1
renderSettingsGILODMode: 2
renderSettingsGILODModeEnabled: 0
renderSettingsCheckOverlaps: 0
renderSettingsSkipOutOfBoundsUVs: 1
renderSettingsHackEmissiveBoost: 1
renderSettingsHackIndirectBoost: 1
renderSettingsTempPath: F:/bakery
renderSettingsOutPath: BakeryLightmaps
renderSettingsUseScenePath: 0
renderSettingsHackAOIntensity: 0
renderSettingsHackAOSamples: 16
renderSettingsHackAORadius: 1
renderSettingsShowAOSettings: 0
renderSettingsShowTasks: 1
renderSettingsShowTasks2: 0
renderSettingsShowPaths: 1
renderSettingsShowNet: 1
renderSettingsOcclusionProbes: 0
renderSettingsTexelsPerMap: 0
renderSettingsTexelsColor: 1
renderSettingsTexelsMask: 1
renderSettingsTexelsDir: 1
renderSettingsShowDirWarning: 1
renderSettingsRenderDirMode: 0
renderSettingsShowCheckerSettings: 0
renderSettingsSamplesWarning: 1
renderSettingsPrefabWarning: 1
renderSettingsSplitByScene: 0
renderSettingsUVPaddingMax: 0
renderSettingsPostPacking: 1
renderSettingsHoleFilling: 0
renderSettingsBeepOnFinish: 0
renderSettingsExportTerrainAsHeightmap: 1
renderSettingsRTXMode: 0
renderSettingsLightProbeMode: 1
renderSettingsClientMode: 0
renderSettingsServerAddress: 127.0.0.1
renderSettingsUnwrapper: 0
renderSettingsDenoiserType: 100
renderSettingsExportTerrainTrees: 0
renderSettingsShowPerf: 1
renderSettingsSampleDiv: 1
renderSettingsAtlasPacker: 0
renderSettingsBatchPoints: 1
renderSettingsCompressVolumes: 0
renderSettingsSector: {fileID: 0}
renderSettingsRTPVExport: 1
renderSettingsRTPVSceneView: 0
renderSettingsRTPVWidth: 640
renderSettingsRTPVHeight: 360
lastBakeTime: 0
enlightenWarningShown: 0
enlightenWarningShown2: 0
lightUIDs:
lights: []
implicitGroups: []
implicitGroupedObjects: []
bounds: []
hasEmissive:
uvBuffOffsets:
uvBuffLengths:
uvSrcBuff: []
uvDestBuff: []
lmrIndicesOffsets:
lmrIndicesLengths:
lmrIndicesBuff:
lmGroupLODResFlags:
lmGroupMinLOD:
lmGroupLODMatrix:
serverGetFileList: []
lightmapHasColor:
lightmapHasMask:
lightmapHasDir:
lightmapHasRNM:
modifiedAssetPathList: []
modifiedAssets: []
maps: []
masks: []
dirMaps: []
rnmMaps0: []
rnmMaps1: []
rnmMaps2: []
mapsMode:
bakedRenderers: []
bakedIDs:
bakedScaleOffset: []
bakedVertexOffset:
bakedVertexColorMesh: []
nonBakedRenderers: []
bakedLights: []
bakedLightChannels:
bakedRenderersTerrain: []
bakedIDsTerrain:
bakedScaleOffsetTerrain: []
assetList: []
uvOverlapAssetList:
idremap:
usesRealtimeGI: 0
emptyDirectionTex: {fileID: 0}
anyVolumes: 0
compressedVolumes: 0
sectors: []
--- !u!4 &1635033120
Transform:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1635033118}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1004402712}
- {fileID: 387261426}
- {fileID: 1635033120}
- {fileID: 1458558695}
fileFormatVersion: 2
guid: d04a27e8609b08746af5c5ed09195d5d
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -673,3 +673,9 @@ Tiles: 1 ...@@ -673,3 +673,9 @@ Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoisePrepareOIDN.ptx::oxMain...
Loading shader denoiseFinishOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain...
Done Done
2024-5-20
Init...
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loading shader denoiseFinishOIDN.ptx::oxMain...
Done
...@@ -60566,3 +60566,1516 @@ Launched ...@@ -60566,3 +60566,1516 @@ Launched
Launched Launched
Loading shader dilateHalf.ptx::oxMain... Loading shader dilateHalf.ptx::oxMain...
Done Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 54mb, available GPU memory: 5122mb
Used host memory: 54mb, available GPU memory: 5122mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_HJL_LM0.lz4_HDR...
Pass uvpos_HJL_LM0.lz4_Mask...
Used host memory: 54mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
-----
Mem stats:
Total: 220
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 68
UV GBuffer: 10
Scene: 4238
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 64mb, available GPU memory: 4902mb
Render time: 0.183 sec
Writing...
uvpos_HJL_LM0.lz4
uvpos_HJL_LM0.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 5122mb
Used host memory: 61mb, available GPU memory: 5122mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 61mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
-----
Mem stats:
Total: 154
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 5
Scene: 4181
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 65mb, available GPU memory: 4968mb
Render time: 0.068 sec
Writing...
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 5122mb
Used host memory: 61mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1251558408_0_HDR...
Skipping pass Mask
Used host memory: 61mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
-----
Mem stats:
Total: 186
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Render time: 0.158 sec
Writing...
light_-1251558408_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 5122mb
Used host memory: 61mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1197416348_0_HDR...
Skipping pass Mask
Used host memory: 61mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
-----
Mem stats:
Total: 186
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Render time: 0.142 sec
Writing...
light_-1197416348_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 5122mb
Used host memory: 61mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-1520210238_0_HDR...
Skipping pass Mask
Used host memory: 61mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
-----
Mem stats:
Total: 186
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Render time: 0.139 sec
Writing...
light_-1520210238_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 5122mb
Used host memory: 61mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_-800473000_0_HDR...
Skipping pass Mask
Used host memory: 61mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
-----
Mem stats:
Total: 186
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Render time: 0.142 sec
Writing...
light_-800473000_0_HDR.lz4
Done
Init...
arealight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: arealight
USING HALF
Load shaders...
Loading shader lmAreaLight.ptx::oxMain...
Loading shader lambert_arealight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 61mb, available GPU memory: 5122mb
Used host memory: 61mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass light_670864683_0_HDR...
Skipping pass Mask
Used host memory: 61mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
-----
Mem stats:
Total: 186
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 32
UV GBuffer: 5
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 65mb, available GPU memory: 4936mb
Render time: 0.13 sec
Writing...
light_670864683_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 109mb, available GPU memory: 5122mb
Used host memory: 109mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 109mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
-----
Mem stats:
Total: 236
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Render time: 0.376 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 109mb, available GPU memory: 5122mb
Used host memory: 109mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 109mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
-----
Mem stats:
Total: 236
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Render time: 0.39 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 109mb, available GPU memory: 5122mb
Used host memory: 109mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 109mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
-----
Mem stats:
Total: 236
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Render time: 0.351 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_HJL_LM0.lz4
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 109mb, available GPU memory: 5122mb
Used host memory: 109mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 109mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
-----
Mem stats:
Total: 236
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 4245
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 115mb, available GPU memory: 4886mb
Render time: 0.401 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 32mb, available GPU memory: 5122mb
MODE: texgi
USING HALF
Loading additional lightmap: HJL_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 93mb, available GPU memory: 5122mb
Used host memory: 93mb, available GPU memory: 5122mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass HJL_LM0_final_HDR...
Pass HJL_LM0_final_HDR2...
Used host memory: 93mb, available GPU memory: 5122mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
-----
Mem stats:
Total: 254
Alphas: 0
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 64
UV GBuffer: 7
Scene: 4231
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 99mb, available GPU memory: 4868mb
Render time: 0.454 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
HJL_LM0_final_HDR.lz4
HJL_LM0_final_HDR2.lz4
Done
Init...
add
Tile size: 512
Device 0: NVIDIA GeForce RTX 3060 Laptop GPU (ON)
Used host memory: 0mb, available GPU memory: 5136mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
...@@ -30,3 +30,4 @@ ...@@ -30,3 +30,4 @@
05/20/2024 10:47 | HJL | 0h 1m 9s 05/20/2024 10:47 | HJL | 0h 1m 9s
05/20/2024 10:57 | HJL | 0h 1m 17s 05/20/2024 10:57 | HJL | 0h 1m 17s
05/20/2024 11:30 | HJL | 0h 1m 38s 05/20/2024 11:30 | HJL | 0h 1m 38s
05/20/2024 11:58 | HJL | 0h 0m 29s
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment