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山西检定流水线数字孪生项目
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杨泽宇
山西检定流水线数字孪生项目
Commits
1e0ae469
Commit
1e0ae469
authored
Jun 26, 2024
by
杨泽宇
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ee0e12f0
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7 changed files
with
839 additions
and
22 deletions
+839
-22
RotateOnEnter.cs
Assets/Scripts/Components/AGV/RotateOnEnter.cs
+24
-0
RotateOnEnter.cs.meta
Assets/Scripts/Components/AGV/RotateOnEnter.cs.meta
+11
-0
TouristModeController.cs
Assets/Scripts/Components/TouristModeController.cs
+1
-0
TouristModeInitializer.cs
Assets/Scripts/Components/TouristModeInitializer.cs
+33
-2
1_Main.unity
Assets/_Scenes/1_Main.unity
+718
-20
AGV1.prefab
Assets/_预设/设备/AGV1.prefab
+26
-0
AGV2.prefab
Assets/_预设/设备/AGV2.prefab
+26
-0
No files found.
Assets/Scripts/Components/AGV/RotateOnEnter.cs
0 → 100644
View file @
1e0ae469
using
UnityEngine
;
using
UnityEngine.Events
;
public
class
RotateOnEnter
:
MonoBehaviour
{
public
GameObject
Camera
;
[
Tooltip
(
"目标旋转角度"
)]
public
Vector3
targetRotation
;
[
Tooltip
(
"物体进入触发器区域时调用的事件"
)]
public
UnityEvent
onEnterTrigger
;
private
void
OnTriggerEnter
(
Collider
other
)
{
onEnterTrigger
.
Invoke
();
}
private
void
RotateObject
(
Vector3
targetRotation
)
{
// 旋转物体到目标角度
Camera
.
transform
.
eulerAngles
=
targetRotation
;
}
}
Assets/Scripts/Components/AGV/RotateOnEnter.cs.meta
0 → 100644
View file @
1e0ae469
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Assets/Scripts/Components/TouristModeController.cs
View file @
1e0ae469
...
@@ -91,6 +91,7 @@ public class TouristModeController : MonoBehaviour
...
@@ -91,6 +91,7 @@ public class TouristModeController : MonoBehaviour
}
}
}
}
public
void
LinhasComutadoras
()
public
void
LinhasComutadoras
()
{
{
if
(
IsInspection1
)
if
(
IsInspection1
)
...
...
Assets/Scripts/Components/TouristModeInitializer.cs
View file @
1e0ae469
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
Cinemachine
;
/// <summary>
/// <summary>
/// 用来把生成的摄像头,赋值到控制器上
/// 用来把生成的摄像头,赋值到控制器上
...
@@ -10,6 +11,12 @@ public class TouristModeInitializer : MonoBehaviour
...
@@ -10,6 +11,12 @@ public class TouristModeInitializer : MonoBehaviour
public
bool
IsRobotInspection1
;
public
bool
IsRobotInspection1
;
public
GameObject
CameraInspection
;
public
GameObject
CameraInspection
;
public
Vector3
area1
;
public
Vector3
area2
;
public
Vector3
area3
;
public
Vector3
area4
;
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
...
@@ -32,4 +39,28 @@ public class TouristModeInitializer : MonoBehaviour
...
@@ -32,4 +39,28 @@ public class TouristModeInitializer : MonoBehaviour
}
}
}
}
private
void
OnTriggerEnter
(
Collider
other
)
{
if
(
other
.
name
==
"台体区域1"
)
{
Debug
.
Log
(
"1"
);
CameraInspection
.
transform
.
eulerAngles
=
area1
;
}
if
(
other
.
name
==
"台体区域2"
)
{
Debug
.
Log
(
"1"
);
CameraInspection
.
transform
.
eulerAngles
=
area2
;
}
if
(
other
.
name
==
"检定区域1"
)
{
Debug
.
Log
(
"1"
);
CameraInspection
.
transform
.
eulerAngles
=
area3
;
}
if
(
other
.
name
==
"检定区域2"
)
{
Debug
.
Log
(
"1"
);
CameraInspection
.
transform
.
eulerAngles
=
area4
;
}
}
}
}
Assets/_Scenes/1_Main.unity
View file @
1e0ae469
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