Commit f78a69cd authored by Liang JingQiang's avatar Liang JingQiang

新建AR小游戏,待解决问题如下:

1 手机陀螺仪方向去AR相机方向相反
2 设计七彩泡泡模型,飘游动画,生成动画,破灭动画,破灭声音
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Aa]ssetBundles
/Assets/AssetStoreTools*
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# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
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// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
Shader "EasyAR/RealityPlane" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="geometry-11" "RenderType"="opaque" }
Pass {
ZWrite Off
Cull Off
Lighting Off
SetTexture [_MainTex] {
combine texture
}
}
}
FallBack "Diffuse"
}
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// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
Shader "EasyAR/TransparentVideo" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
LOD 200
Pass{
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
} ;
v2f vert (appdata_base v)
{
v2f o;
o.pos = mul(UNITY_MATRIX_MVP,v.vertex);
o.uv = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}
float4 frag (v2f i) : COLOR
{
return tex2D(_MainTex, i.uv);
}
ENDCG
}
}
FallBack "Diffuse"
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace EasyAR
{
public class ARBuilder
{
private static readonly ARBuilder instance = new ARBuilder();
public List<CameraDeviceBaseBehaviour> CameraDeviceBehaviours = new List<CameraDeviceBaseBehaviour>();
public List<ARCameraBaseBehaviour> ARCameraBehaviours = new List<ARCameraBaseBehaviour>();
public List<ImageTrackerBaseBehaviour> ImageTrackerBehaviours = new List<ImageTrackerBaseBehaviour>();
public List<ObjectTrackerBaseBehaviour> ObjectTrackerBehaviours = new List<ObjectTrackerBaseBehaviour>();
public RecorderBaseBehaviour RecorderBehaviour;
static ARBuilder()
{
}
ARBuilder()
{
}
public static ARBuilder Instance
{
get
{
return instance;
}
}
public bool InitializeEasyAR(string key)
{
bool success;
#if UNITY_ANDROID && !UNITY_EDITOR
using (var easyarClass = new AndroidJavaClass("cn.easyar.engine.EasyAR"))
{
easyarClass.CallStatic("loadLibraries");
}
using (var actClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
var playerActivityContext = actClass.GetStatic<AndroidJavaObject>("currentActivity");
var activityclassloader = playerActivityContext.Call<AndroidJavaObject>("getClass").Call<AndroidJavaObject>("getClassLoader");
success = Engine.Initialize(key, activityclassloader.GetRawObject(), playerActivityContext.GetRawObject());
}
#else
success = Engine.Initialize(key, IntPtr.Zero, IntPtr.Zero);
#endif
if (!success)
{
Debug.LogError("Fail to initialize EasyAR!");
return false;
}
return true;
}
public bool EasyBuild()
{
ARCameraBehaviours.Clear();
CameraDeviceBehaviours.Clear();
ImageTrackerBehaviours = GameObject.FindObjectsOfType<ImageTrackerBaseBehaviour>().ToList();
ObjectTrackerBehaviours = GameObject.FindObjectsOfType<ObjectTrackerBaseBehaviour>().ToList();
RecorderBehaviour = GameObject.FindObjectOfType<RecorderBaseBehaviour>();
var arcamerabehaviour = GameObject.FindObjectOfType<ARCameraBaseBehaviour>();
if (arcamerabehaviour == null)
{
Debug.LogError("ARBuilder: fail to build AR");
return false;
}
ARCameraBehaviours.Add(arcamerabehaviour);
var cambehaviour = GameObject.FindObjectOfType<CameraDeviceBaseBehaviour>();
if (cambehaviour == null)
{
Debug.LogError("ARBuilder: fail to build AR");
return false;
}
CameraDeviceBehaviours.Add(cambehaviour);
foreach (var behaviour in GameObject.FindObjectsOfType<DeviceUserAbstractBehaviour>())
{
behaviour.Bind(cambehaviour);
Debug.Log("ARBuilder: " + behaviour + " bind " + cambehaviour);
}
foreach (var behaviour in ARCameraBehaviours)
{
behaviour.Bind(cambehaviour);
}
return true;
}
public void Start()
{
foreach (var behaviour in CameraDeviceBehaviours)
{
behaviour.OpenAndStart();
}
}
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class ARCameraBehaviour : ARCameraBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class ARSceneBehaviour : ARSceneBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class ARSceneTrackerBehaviour : ARSceneTrackerBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class CameraDeviceBehaviour : CameraDeviceBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class CloudRecognizerBehaviour : CloudRecognizerBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
using UnityEngine;
namespace EasyAR
{
public class EasyARBehaviour : MonoBehaviour
{
[TextArea(1, 10)]
public string Key;
private bool initialized;
protected virtual void Awake()
{
Initialize();
}
protected virtual void OnApplicationPause(bool pause)
{
if (pause)
{
Engine.Pause();
}
else
{
Engine.Resume();
}
}
protected virtual void OnApplicationQuit()
{
Engine.OnApplicationQuit();
}
public void Initialize()
{
if (initialized)
return;
initialized = true;
Engine.ExceptionEvent += HandleException;
ARBuilder.Instance.InitializeEasyAR(Key);
if (!ARBuilder.Instance.EasyBuild())
Debug.LogError("fail to build AR");
}
private void HandleException(string message)
{
//throw new System.Exception(message);
Debug.LogError(message);
}
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine.Rendering;
using System.Linq;
public class PostBuild
{
/// This version of EasyAR only works with GLES2.0 on Android and iOS, please make sure Graphics API is correctly set.
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
#if UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5
Debug.LogWarning("EasyAR has not been tested with current Unity version, please consider upgrade your Unity.");
#endif
#if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS
string title = "Incompatible graphics API detected!";
string message = "Please set graphics API to \"OpenGL ES 2.0\" and rebuild, or EasyAR may not work as expected (e.g. white screen).";
#if UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_4_8 || UNITY_4_9
// we have tested in Unity 4.6.5+, if API is incompatible with your Unity version, change the below code
#if UNITY_IPHONE
if (target == BuildTarget.iPhone && PlayerSettings.targetIOSGraphics != TargetIOSGraphics.OpenGLES_2_0){
EditorUtility.DisplayDialog(title, message, "OK");
Debug.LogError(title + " " + message);
}
#endif
#if UNITY_ANDROID
if (target == BuildTarget.Android && PlayerSettings.targetGlesGraphics != TargetGlesGraphics.OpenGLES_2_0)
{
EditorUtility.DisplayDialog(title, message, "OK");
Debug.LogError(title + " " + message);
}
#endif
#elif UNITY_5_0
#if UNITY_IPHONE
if (target == BuildTarget.iOS && PlayerSettings.targetIOSGraphics != TargetIOSGraphics.OpenGLES_2_0)
{
EditorUtility.DisplayDialog(title, message, "OK");
Debug.LogError(title + " " + message);
}
#endif
#if UNITY_ANDROID
if (target == BuildTarget.Android && PlayerSettings.targetGlesGraphics != TargetGlesGraphics.OpenGLES_2_0)
{
EditorUtility.DisplayDialog(title, message, "OK");
Debug.LogError(title + " " + message);
}
#endif
#else // suppose it should be unty 5.1+
// we have tested in Unity 5.2.2, if API is incompatible with your Unity version, change the below code
if (target != BuildTarget.Android && target != BuildTarget.iOS)
return;
if (PlayerSettings.GetUseDefaultGraphicsAPIs(target))
{
var apis = new GraphicsDeviceType[1];
apis[0] = GraphicsDeviceType.OpenGLES2;
PlayerSettings.SetGraphicsAPIs(target, apis);
message = "Please uncheck \"Auto Graphics API\" (if not done by EasyAR) and rebuild, or EasyAR may not work as expected (e.g. white screen).";
EditorUtility.DisplayDialog(title, message, "OK");
Debug.LogError(title + " " + message);
}
else
{
var curapi = PlayerSettings.GetGraphicsAPIs(target);
if (curapi.Length > 1 || !curapi.Contains(GraphicsDeviceType.OpenGLES2))
{
var apis = new GraphicsDeviceType[1];
apis[0] = GraphicsDeviceType.OpenGLES2;
PlayerSettings.SetGraphicsAPIs(target, apis);
message = "Graphics API has been set to \"OpenGL ES 2.0\" by EasyAR. Please build again, or EasyAR may not work as expected (e.g. white screen).";
EditorUtility.DisplayDialog(title, message, "OK");
Debug.LogError(title + " " + message);
}
}
#endif
#endif
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class ImageTargetBehaviour : ImageTargetBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class ImageTrackerBehaviour : ImageTrackerBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class ObjectTargetBehaviour : ObjectTargetBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class ObjectTrackerBehaviour : ObjectTrackerBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class QRCodeScannerBehaviour : QRCodeScannerBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class RealityPlaneBehaviour : RealityPlaneBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class RecorderBehaviour : RecorderBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class RenderCameraBehaviour : RenderCameraBaseBehaviour
{
}
}
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//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================
namespace EasyAR
{
public class VideoPlayerBehaviour : VideoPlayerBaseBehaviour
{
}
}
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